About the studio

Small team. Deep games.

Rakun Interactive is an independent games studio. We make long-form simulation games with systems that feed each other and the kind of pull that keeps you thinking about them after you close the game.

Who we are

Different worlds, one philosophy.

Our games span football scouting and music careers. What connects them is how they're built: deep systems, persistent progression, and decisions that matter a season, a tour or a whole career later.

My Scout Life is a scouting-first football management sim. Pop Star Life is a text-based music career sandbox. Pop Star Life 2, our biggest production yet, takes that career into a living 3D city and comes to Steam Early Access in December 2026.

We believe players deserve to see how a game is made and where it's going. That's why every game on this site has a public, phase-by-phase roadmap.

Principles

How we make games.

Systems first

Every mechanic should touch at least two others. Depth comes from connections, not feature counts.

Measure, don't guess

Automated tests, bot play-throughs and frame budgets: if it matters, a tool checks it.

Build in the open

Public roadmaps, honest dates, and a clear line between what's shipped and what's planned.

Players as partners

Playtests, Early Access and community polls shape what we build next.

Support

Found a bug?

Send us a report. The more detail you include, the faster we can reproduce and fix it.

  • Which game and version you're playing
  • What you were doing, and what happened instead of what you expected
  • Your platform (for example Windows / Steam)
  • A screenshot or save file if you can
Email a bug report
Press & business

Covering Pop Star Life 2?

Key art, logos, fact sheets and preview keys for the December 2026 Early Access launch are available on request. Publishing, platform and partnership enquiries are welcome too.